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No Exit

A VR Escape Room

No Escape is an roaring 90's themed escape room made for Virtual Reality using Unity game engine. It is developed over a 4 moths period for school assignment, going through the different game developmetn processes to fully develop it.

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It contains assets made by myself and from the online assets store, and 5 unique puzzles and realistic game physics for an immpersive game experience

Game footage, recorded using Vive Focus 3
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The scene environment

The game contains 5 different puzzles, 4 of them that will come together to solve the final keylock puzzle that would allow the user to escape. The scene is filled with assets that can be found throughout the early 20th centuary, to achieve an immersive environment for a trip back to the past.

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Post-processing

The shaders applied are URP, short for Universal Render Pipline that gives a more realistic lighting effect than the default shaders used by Unity

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There are also post-processing effects added such as Bloom, Color adjustment and Lift.

Gamma gain to enhance the visual effects of the game environement, simulating the real world lighting effect by making lights to be concentrated and stronger, creating shadows to darken the scene

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Game Design Document

Game Design Document, short for GDD, is a step that comes before the development of the actual game where all the planning takes place. It serves a purpose to provde a deep understanding of the game overview and the process behind it. A detailed GDD is also made for this Escape Room. It includes indepth description of the game processes, how itwould be played and all other ascpects related to the game would be included. 

Take a look here!

© 2022 Liang Zikai

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